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Agile '06

Workshop: Example-Based Specifications

Hands-On Session: Extreme Test Makeover

OOPSLA '04

Test-Driven Development Workout (Tutorial)

Framegames! - at the Educator's Symposium

OOPSLA '03

A selection of patterns for retrospectives (.doc)

OOPSLA '02

Workshop: Using Play to Enhance Learning About Objects

Play is serious! Games, simulations, puzzles, and toys in the classroom can improve student motivation, lead to better long-term memory, and reduce learning anxiety. Used effectively, play can leverage competition and foster collaboration. Above all, play makes learning fun.

We started exploring how play can make it easier to learn about object-oriented technology.
 

Copyright 1994-2010, William C. Wake - William.Wake@acm.org