Tests from a Hat
How does the order of tests affect the design of software? A game to explore that idea. Continue reading Tests from a Hat
Exploring Extreme Programming
How does the order of tests affect the design of software? A game to explore that idea. Continue reading Tests from a Hat
Growing Object-Oriented Software, Guided by Tests, by Steve Freeman and Nat Pryce, ISBN 0-321-50362-7 Freeman and Pryce explain Test-Driven Development through an extended example. (They have a somewhat different perspective than I do, with much heavier use of mock objects. Continue reading Review – Growing Object-Oriented Software, Guided by Tests
When I'm teaching about retrospectives, there has always been a challenge: a simulated retrospective wants a shared experience. But what shared experience to use? The one experience I know we share is the session we're in, but using a retrospective Continue reading Movie Retrospective
Interview with coach Declan Whelan. Continue reading Coach Interview: Declan Whelan
Commitment is a powerful tool. Continue reading Embracing Commitment
Interview with coach Alexey Krivitsky. Continue reading Coach Interview: Alexey Krivitsky
This is a sample set of user stories for a time management system. Continue reading User Story Examples
Interview with coach Lisamarie Babik. Continue reading Coach Interview: Lisamarie Babik
Set-based concurrent engineering: considering a solution as the intersection of a number of feasible parts, rather than iterating on a bunch of individual “point-based” solutions. Continue reading Set-Based Concurrent Engineering
When you need to break up a big feature, you often have many choices about how to do so. Continue reading Slicing Functionality: Alternate Paths