Review – Your Mythic Journey
Your Mythic Journey: Finding Meaning in Your Life through Writing and Storytelling, Sam Keen and Anne Valley-Fox. J.P. Tarcher, 1989. Ways to think about your life as a story. (Reviewed Nov., ’02)
Exploring Extreme Programming
Your Mythic Journey: Finding Meaning in Your Life through Writing and Storytelling, Sam Keen and Anne Valley-Fox. J.P. Tarcher, 1989. Ways to think about your life as a story. (Reviewed Nov., ’02)
The New Origami, Steve Biddle and Megumi Biddle. St. Martin’s Press, 1993. A broad look at an assortment of origami styles. My favorites: the troublewit and the jack-in-the-box. (Reviewed Nov., ’02)
Training to Imagine: Practical Improvisational Theatre Techniques to Enhance Creativity, Teamwork, Leadership, and Learning, Kat Koppett. Stylus Publishing, 2001. For improv techniques, think of the Drew Carey show “Whose Line is It Anyway?” Improv ideas can make learning memorable; they Continue reading Review – Training to Imagine
The Art of Software Testing, Glenford Myers. Wiley, 1979. Dated? Yes, but I still like it. (Reviewed Nov., ’02)
The Art of Computer Programming, Donald E. Knuth. Addison-Wesley, 1998 (boxed set edition). I wish I were enough of a mathematician to understand it all, but time studying these books has always been worthwhile. I’m hoping for volumes 4 and Continue reading Review – The Art of Computer Programming
Gödel, Escher, Bach: An Eternal Golden Braid, Douglas R. Hofstadter. Basic Books, 1999 (20th anniversary edition). An exploration of music, math, and art, and how they intertwine with computers. (Reviewed Nov., ’02)
Design Patterns, Erich Gamma et al. Addison-Wesley, 1995. A catalog of 23 patterns used in object-oriented design. It’s a little new to be called a classic, but I’ll go out on a limb for this one. (Reviewed Nov., ’02.)
Peopleware: Productive Projects and Teams, Tom deMarco and Timothy Lister. Dorset House, 1999 (2/e). Ways to make teams productive. (Reviewed Nov., ’02)
Structured Programming O.-J. Dahl, E. W. Dijkstra, and C.A.R. Hoare. Academic Press, 1972. Dijkstra explains structured programming (with an eye to proofs), Hoare explains data structures, and Dahl and Hoare explain something called “objects.” Note the publication year. (Reviewed Nov., ’02)
The Mythical Man-Month, Fred Brooks. Addison-Wesley, 1995 (2/e). “Adding people to a late project makes it later.” This and other observations about software and software teams. If you’ve never read it, you owe it to yourself to find out what our Continue reading Review – The Mythical Man-Month