Overview of “Extreme Programming Explained, 2/e”
A review of the new version of Extreme Programming Explained. Continue reading Overview of “Extreme Programming Explained, 2/e”
Exploring Extreme Programming
A review of the new version of Extreme Programming Explained. Continue reading Overview of “Extreme Programming Explained, 2/e”
Working story by story lets you create value in independent pieces. You can bundle or unbundle these to meet your needs. Continue reading Customer Value – Unbundling
Agile Project Management with Scrum, Ken Schwaber. Microsoft Press, 2004. This book presents stories from several software teams adopting Scrum. It takes stories from several perspectives such as “The Product Owner” or “Scaling Projects using Scrum.” What I like best Continue reading Review – Agile Project Management with Scrum
Consider both short-term and long-term value when selecting stories to implement. Continue reading Customer Value: Short-Term and Long-Term
LogicaCMG’s experience with getting ISO 9000 certification for an XP team. Continue reading ISO Certification for XP at LogicaCMG
User Stories Applied, Mike Cohn. Addison-Wesley, 2004. This book is all about user stories, focused on the XP-style customer or the Scrum-style product owner (although programmers and others should know this material as well). Mike describes what stories are, how Continue reading Review – User Stories Applied
Radical Project Management, by Rob Thomsett. Prentice Hall, 2002. I don’t know why the title says “Radical”, as throughout the book it’s “eXtreme Project Management.” Thomsett develops a project management approach that considers value throughout the project’s whole life cycle. Continue reading Review – Radical Project Management
XP and Scrum project plans can operate with less detail than traditional project plans; this is like a fisheye lens, which shows more detail about things close to the center. Continue reading Fisheye Lens Project Management
XP teams have to manage stories and tasks. The INVEST and SMART acronyms can remind teams of the good characteristics of each. Continue reading INVEST in Good Stories, and SMART Tasks
Planning Extreme Programming, Kent Beck and Martin Fowler. Addison-Wesley, 2000. Deeper investigation of the planning game. (Reviewed Nov., ’02)