Tag Archives: graphics
Screen-Based Tests: Testing Graphics, Part 3
Screen-Based Tests: Two Extremes Screen-based tests focus on what’s visible rather than internal representations. We’ll consider two extremes for testing screen-based output: fully manual and fully automated. Then we’ll look at moves that can help you evolve from one to Continue reading Screen-Based Tests: Testing Graphics, Part 3
Display: Testing Graphics, Part 2
Models: Testing Graphics, Part 1
The Test/Code Cycle in XP, Part 2: GUI
People who unit-test, even many who unit-test in Extreme Programming, don’t necessarily test the user interface. You can use JUnit to assist in this testing, however. This paper will work through a small but plausible example, giving the flavor of testing and programming using JUnit. This paper is part 2, but can be read on its own; part 1 developed the model. Continue reading The Test/Code Cycle in XP, Part 2: GUI