Design of Cranium
Design of Cranium. Continue reading Design of Cranium
Exploring Extreme Programming
Design of Cranium. Continue reading Design of Cranium
NASAGA is the North American Simulation and Games Association, held in Washington, DC, Nov. 3-6. The games under discussion are mostly for teaching and facilitation more than pure “fun.” Continue reading NASAGA ’04 – North American Sim. & Games Assoc.
A framegame is a reusable game shell into which you plug in learning content. Continue reading Framegames
Practice standup meetings with a dysfunctional one. Continue reading Scrum from Hell
A framegame for classification. Continue reading Best Fit!
Simulate the difference between batch and lean approaches. Continue reading Push-Line/Pull-Line
William C. Wake, William.Wake@acm.org, July, 2004 Originally appeared in Simages, August, 2004 (Trademarks are capitalized). The Origins ’04 International Games Expo (http://www.originsgames.com) is a game conference sponsored by the Game Manufacturer’s Association (GAMA). It was held at the Columbus (Ohio) Continue reading Origins ’04 Trip Report
The Game Makers: The Story of Parker Brothers® from Tiddledy Winks to Trivial Pursuit®Philip E. Orbanes, Harvard Business School Press, 2004. ISBN 1-59139-269-1.This book tells the story of the company from its founding by George Parker, through growth and management Continue reading Review – The Game Makers
Game Inventor’s Handbook, Steve Peek. F&W Publications, 1993. ISBN 1-55870-315-2. The “Game Inventor’s Marketing Handbook” would be a more accurate title. Other than one fairly light chapter on inventing games, the focus of this book is on selling and marketing Continue reading Review – Game Inventor’s Handbook
Get a feeling for pairing. Continue reading Pair Practice