Review – Adaptive Software Development Ecosystems
Agile Software Development Ecosystems, Jim Highsmith. Addison-Wesley, 2002. Descriptions of several agile methods, and Interviews with their creators. (Reviewed Nov., ’02)
Exploring Extreme Programming
Agile Software Development Ecosystems, Jim Highsmith. Addison-Wesley, 2002. Descriptions of several agile methods, and Interviews with their creators. (Reviewed Nov., ’02)
Adaptive Software Development: A Collaborative Approach to Managing Complex Systems, Jim Highsmith. Dorset House, 2000. (Reviewed Nov., ’02)
Agile Software Development, Alistair Cockburn. Addison-Wesley, 2001. An excellent overview of agile development. “Software as a cooperative game of invention and communication.” Individuals and teams. Charts as “information radiators.” Describing methodology (it’s harder than it looks). Methodological success: it delivered, Continue reading Review – Agile Software Development (Cockburn)
Agile Modeling, Scott Ambler. Wiley, 2002. Agile Modeling focuses on a particular problem: how to model well but quickly. (It’s not attempting to be a complete methodology, but rather a part that plugs into another methodology.) (Reviewed Nov., ’02)
XP/Agile Universe 2002: LNCS 2418, Don Wells and Laurie Williams. Springer-Verlag, 2002. Conference proceedings for the 2002 conference. (Reviewed Nov., ’02)
A Practical Guide to Extreme Programming, David Astels, Granville Miller, Miroslav Novak, 2002. Another introduction to XP. (Reviewed Nov., ’02)
Extreme Programming Applied: Playing to Win, Ken Auer and Roy Miller. Addison-Wesley, 2002. While the description of XP echoes the other books in the series, this book has two particular strengths: it considers the issues of resistance to change, and it Continue reading Review – Extreme Programming Applied
Extreme Programming Examined, Giancarlo Succi and Michele Marchesi, editors. Addison-Wesley, 2001. Selected papers from the XP 2000 conference. (Reviewed Nov., ’02)
Extreme Programming in Practice, Robert Martin and James Newkirk. Addison-Wesley, 2001. A worked-through example of using XP. (Reviewed Nov., ’02)
Planning Extreme Programming, Kent Beck and Martin Fowler. Addison-Wesley, 2000. Deeper investigation of the planning game. (Reviewed Nov., ’02)