Software Craftsmanship, Pete McBreen. Addison-Wesley, 2001.
Makes the case that software is neither art nor science, but craft, and that we should organize our education and work life to reflect that. (Reviewed Nov., ’02)
Exploring Extreme Programming
Software Craftsmanship, Pete McBreen. Addison-Wesley, 2001.
Makes the case that software is neither art nor science, but craft, and that we should organize our education and work life to reflect that. (Reviewed Nov., ’02)