Digital Game-Based Learning, Marc Prensky, McGraw-Hill, 2001.
Prensky argues that the new generation of learners has a new way of learning from exposure to MTV and video games, but teaching hasn’t kept up. He describes aspects of games and how they can help learning, and reviews a number of games that companies have developed and used. I see potential, but a big gap: the most exciting of these games are horribly expensive to produce, and many of the case studies end, “the champion moved on and this game died out.” (Reviewed Nov., ’03)