NASAGA ’03 Trip Report
NASAGA ’03 Trip Report. Continue reading NASAGA ’03 Trip Report
Exploring Extreme Programming
NASAGA ’03 Trip Report. Continue reading NASAGA ’03 Trip Report
Is writing software more like manufacturing cookies or more like designing cookie cutters? It’s easy to wish that we could develop software like a factory stamps out cookies, but software has a design or creation element that is missing in that analogy. Lean manufacturing is a different approach than a traditional assembly line, and offers some lessons for software development. Continue reading Lean Manufacturing and Software
Programming in the world of “What If?” Continue reading Subjunctive Programming
Reinventing the Wheel, Jessica Helfand. Princeton Architectural Press, 2002. This is a picture book of volvelles, wheel calculators. You typically set a pointer to a particular value, and windows or the edge of the wheel reveal an answer. If you Continue reading Review – Reinventing the Wheel
Origami, Hideaki Sakata. GRAPH-SHA LTD., 1984. This is a beginner’s origami book, but it’s the best beginner’s book I’ve seen. It shows six or seven bases, from which about 40 objects are created. Because the book uses color pictures instead Continue reading Review – Origami
This is a gallery of team rooms, and the Big Visible Charts/Information Radiators they use. Please send email to William.Wake@acm.org and have yours included! Jump to the oldest photos at the bottom of the page. 18. Team room picture, from Continue reading A Gallery of Team Rooms and Charts
Digital Game-Based Learning, Marc Prensky, McGraw-Hill, 2001. Prensky argues that the new generation of learners has a new way of learning from exposure to MTV and video games, but teaching hasn’t kept up. He describes aspects of games and how Continue reading Review – Digital Game-Based Learning
These patterns (or perhaps proto-patterns) discuss how to use iteration retrospectives as a way of helping a team reflect on and learn from the project while it’s still going on. Continue reading Patterns for Iteration Retrospectives
Improve your ability to see how the organization of a room facilitates or hinders communication. Continue reading Floor Plan
Lean Software Development: An Agile Toolkit. Mary Poppendieck and Tom Poppendieck. Addison-Wesley, 2003. This book considers software development from the perspective of lean manufacturing, as popularized by Toyota. In lean approaches, there is a sense in which there is a Continue reading Review – Lean Software Development (Poppendieck and Poppendieck)