Review – Extreme Programming in Practice
Extreme Programming in Practice, Robert Martin and James Newkirk. Addison-Wesley, 2001. A worked-through example of using XP. (Reviewed Nov., ’02)
Exploring Extreme Programming
Extreme Programming in Practice, Robert Martin and James Newkirk. Addison-Wesley, 2001. A worked-through example of using XP. (Reviewed Nov., ’02)
Planning Extreme Programming, Kent Beck and Martin Fowler. Addison-Wesley, 2000. Deeper investigation of the planning game. (Reviewed Nov., ’02)
Extreme Programming Installed, Ron Jeffries, Ann Anderson, and Chet Hendrickson. Addison-Wesley, 2000. A broad-ranging array of many topics important in XP. My favorite is the notion of “The Circle of Life”: the proper separation of business and technical concerns. (Reviewed Continue reading Review – Extreme Programming Installed
Extreme Programming Explored, William C. Wake. Addison-Wesley, 2001. My approach is to use concrete examples to illustrate general points. I’m particularly happy to share examples of test-first programming and refactoring, and the discussion of metaphors. Table of contents. (Summarized Nov., ’02)
Extreme Programming Explained: Embrace Change, Kent Beck. Addison-Wesley, 1999. The manifesto for XP. (Reviewed Nov., ’02) The second edition is now out; see an extended summary.
Extreme Programming Explored, by William C. Wake. Addison-Wesley, 2001. Foreword by Dave Thomas (The Pragmatic Programmer). This book grew out of the XPlorations series of articles. I wrote them as I was learning XP, and relating it to my own Continue reading Extreme Programming Explored
Play is serious! Games, simulations, puzzles, and toys in the classroom can improve student motivation, lead to better long-term memory, and reduce learning anxiety. Used effectively, play can leverage competition and foster collaboration. Above all, play makes learning fun. We’ll Continue reading Using Play to Enhance Learning About Objects, OOPSLA ’02
The Machine That Changed the World: The Story of Lean Production, James P. Womack, Daniel T. Jones, and Daniel Roos. HarperCollins, 1991. This book is the story of lean production in the automobile industry, which the authors see as the Continue reading Review – The Machine That Changed the World
Mind-maps for the values of XP: communication, feedback, simplicity, courage. Continue reading XP and its Values
A simplified approach to iteration planning. Continue reading Simplified Iteration Planning