Best Fit!
A framegame for classification. Continue reading Best Fit!
Exploring Extreme Programming
A framegame for classification. Continue reading Best Fit!
Consider both short-term and long-term value when selecting stories to implement. Continue reading Customer Value: Short-Term and Long-Term
Developing Technical Training: A Structured Approach for the Development of Classroom and Computer-Based Instructional Materials, Ruth Colvin Clark. Addison Wesley, 1989. Clark provides a framework for thinking about content and performance. On one dimension is “Apply vs. Remember”; on the Continue reading Review – Developing Technical Training
Simulate the difference between batch and lean approaches. Continue reading Push-Line/Pull-Line
Charts can help a team see itself better. Continue reading Coaching Charts Exercise
William C. Wake, William.Wake@acm.org, July, 2004 Originally appeared in Simages, August, 2004 (Trademarks are capitalized). The Origins ’04 International Games Expo (http://www.originsgames.com) is a game conference sponsored by the Game Manufacturer’s Association (GAMA). It was held at the Columbus (Ohio) Continue reading Origins ’04 Trip Report
The Game Makers: The Story of Parker Brothers® from Tiddledy Winks to Trivial Pursuit®Philip E. Orbanes, Harvard Business School Press, 2004. ISBN 1-59139-269-1.This book tells the story of the company from its founding by George Parker, through growth and management Continue reading Review – The Game Makers
Sven Gorts has introduced Refactoring Thumbnails to summarize refactorings. Continue reading Refactoring Thumbnails
“Napkin” is a cool look & feel. Continue reading Napkin Look-and-Feel
Game Inventor’s Handbook, Steve Peek. F&W Publications, 1993. ISBN 1-55870-315-2. The “Game Inventor’s Marketing Handbook” would be a more accurate title. Other than one fairly light chapter on inventing games, the focus of this book is on selling and marketing Continue reading Review – Game Inventor’s Handbook