Framegames
A framegame is a reusable game shell into which you plug in learning content. Continue reading Framegames
Exploring Extreme Programming
A framegame is a reusable game shell into which you plug in learning content. Continue reading Framegames
The Agile Manager’s Guide to Coaching to Maximize Performance, Jack Cullen and Len D’Innocenzo. Velocity Business Publishing, 1999. This is a slim volume with a few nice ideas about coaching from a supervisor or manager’s perspective. It’s not “deep” into Continue reading Review – The Agile Manager’s Guide to Coaching to Maximize Performance
Marketing High Technology: An Insider’s View, William H. Davidow. Free Press, 1986. The examples are dated, but the message is not: this book is about the importance of market segments and selling a whole product. (Reviewed Nov., 2004)
Agile Project Management with Scrum, Ken Schwaber. Microsoft Press, 2004. This book presents stories from several software teams adopting Scrum. It takes stories from several perspectives such as “The Product Owner” or “Scaling Projects using Scrum.” What I like best Continue reading Review – Agile Project Management with Scrum
Coaching chart exercises – answers. Continue reading Coaching Charts Exercise – Answers
Practice standup meetings with a dysfunctional one. Continue reading Scrum from Hell
A framegame for classification. Continue reading Best Fit!
Consider both short-term and long-term value when selecting stories to implement. Continue reading Customer Value: Short-Term and Long-Term
Developing Technical Training: A Structured Approach for the Development of Classroom and Computer-Based Instructional Materials, Ruth Colvin Clark. Addison Wesley, 1989. Clark provides a framework for thinking about content and performance. On one dimension is “Apply vs. Remember”; on the Continue reading Review – Developing Technical Training
Simulate the difference between batch and lean approaches. Continue reading Push-Line/Pull-Line