Tests from a Hat
How does the order of tests affect the design of software? A game to explore that idea. Continue reading Tests from a Hat
Exploring Extreme Programming
How does the order of tests affect the design of software? A game to explore that idea. Continue reading Tests from a Hat
When I'm teaching about retrospectives, there has always been a challenge: a simulated retrospective wants a shared experience. But what shared experience to use? The one experience I know we share is the session we're in, but using a retrospective Continue reading Movie Retrospective
A word-stack puzzle on programming languages. Continue reading Programming Language Puzzle
Industrial Logic (Joshua Kerievsky) XP Playing Cards Design Patterns Playing Cards PairDraw Extreme Hour (Peter Merel) XP Game (Belgian XP User’s Group) Planning Poker (James Grenning) NASAGA
A puzzle you solve by dragging tiles into the proper position. Continue reading Chunky Demo
NASAGA ’06 – simulation and games. Continue reading NASAGA ’06 Trip Report
Exploring example-based specifications. Continue reading Agile ’06 Workshop: Example-Based Specifications
A puzzle about games. Continue reading Game Word Stack Puzzle
Game Design – Theory & Practice (2/e), Richard Rouse III. Wordware, 2005. This book is a somewhat sprawling look at game design. Its focus is on electronic games. It covers “what players want,” gameplay, artificial intelligence, story-telling, and game documentation Continue reading Review – Game Design
NASAGA ’05. Continue reading NASAGA ’05 Trip Report