William C. Wake
William.Wake@acm.org
Nov. 12, 2002
The mailing list for this group: http://groups.yahoo.com/group/play-to-learn-oo/
| berginf@pace.edu | (Joe Bergin) |
| Jane.Chandler@port.ac.uk | (Jane
Chandler) |
| acockburn@aol.com | (Alistair Cockburn) |
| mmdevos@avaya.com | (Martine
Devos) |
| rich@informatics.bangor.ac.uk | (Rich Edwards) |
| rob@lanl.gov | (Rob
Kelsey) |
| Steve.Metsker@acm.org | (Steve Metsker) |
| DSteinberg@core.com | (Daniel
Steinberg) |
| jtowell@cc.edu | (John Towell) |
| peter@science.uva.nl | (Peter van Emde Boas) |
| William.Wake@acm.org | (Bill Wake) |
Alistair Cockburn: OO design exercise: get into a small
group, and design a coffee machine. Then simulate it and see where it works or
doesn’t.
Jane Chandler. “Patterns Happy Families.” (See below.)
John Towell – MOOs as demonstrating object concepts, and as objects of study.
? – Lego robots as an interviewing technique – lets you watch teamwork and problem-solving. (Steve Freeman and Tim McKinnon have a Lego game too.)
We spent about a third of the time trying out games that people had created.
From Thiagi (in the simulation & games community): a game structure where you can plug in your own content.
We spent some time talking about the dimensions of games and their features.
Steve Metsker proposed a curve: (different types of games may be good at teaching different things)
Data Mixed Concepts
Card games Board games Role play
The group identified:
Game Features
Goals
Tools: Card, board, roleplay etc.
We broke into two groups and tried to create two new games. (Generally unsuccessfully.)
The pattern language has a start of a catalog; it will be a challenge, but could be extended. It also should be related to the pedagogical patterns work.