Using Play to Enhance Learning about Objects:
OOPSLA '02 Workshop

William C. Wake
William.Wake@acm.org
Nov. 12, 2002

 

Links to the "Play" Community

The mailing list for this group: http://groups.yahoo.com/group/play-to-learn-oo/ 

Attendees

berginf@pace.edu (Joe Bergin)
Jane.Chandler@port.ac.uk (Jane Chandler)
acockburn@aol.com (Alistair Cockburn)
mmdevos@avaya.com (Martine Devos)
rich@informatics.bangor.ac.uk (Rich Edwards)
rob@lanl.gov (Rob Kelsey)
Steve.Metsker@acm.org (Steve Metsker)
DSteinberg@core.com (Daniel Steinberg)
jtowell@cc.edu (John Towell)
peter@science.uva.nl (Peter van Emde Boas)
William.Wake@acm.org (Bill Wake)

Games People are Using

Alistair Cockburn: OO design exercise: get into a small group, and design a coffee machine. Then simulate it and see where it works or doesn’t.  

Jane Chandler. “Patterns Happy Families.” (See below.)

 John Towell – MOOs as demonstrating object concepts, and as objects of study.

 ? – Lego robots as an interviewing technique – lets you watch teamwork and problem-solving. (Steve Freeman and Tim McKinnon have a Lego game too.)

Sample Games

We spent about a third of the time trying out games that people had created.

Game “Frames”

From Thiagi (in the simulation & games community): a game structure where you can plug in your own content.

Game Uses

Dimensions

We spent some time talking about the dimensions of games and their features.

Steve Metsker proposed a curve: (different types of games may be good at teaching different things)

   Data                             Mixed                          Concepts
   Card games                  Board games               Role play

The group identified:

Game Features

 Goals

 Tools: Card, board, roleplay etc.

We broke into two groups and tried to create two new games. (Generally unsuccessfully.)

The pattern language has a start of a catalog; it will be a challenge, but could be extended. It also should be related to the pedagogical patterns work.

Resources

Books

Commercial Games

Links