Chunky Demo
A puzzle you solve by dragging tiles into the proper position. Continue reading Chunky Demo
Exploring Extreme Programming
A puzzle you solve by dragging tiles into the proper position. Continue reading Chunky Demo
Getting Things Done: The Art of Stress-Free Productivity, David Allen, Penguin Books, 2001. I’ve added several projects recently, and decided to use a more formal system to track everything. Getting Things Done (“GTD”) is centered around a system for managing time and, well, Continue reading Review – Getting Things Done
NASAGA ’06 – simulation and games. Continue reading NASAGA ’06 Trip Report
Exploring example-based specifications. Continue reading Agile ’06 Workshop: Example-Based Specifications
Systemantics: How Systems Work and Especially How They Fail, John Gall. Pocket Books, 1978. Peter Coffee recommended this in his keynote at Agile ’06, and I can see why. It’s a humorous look at how systems are by nature out of Continue reading Review – Systemantics
Journey through Genius: The Great Theorems of Mathematics, by William Dunham. ISBN 014014739X. Penguin, 1991. This book is a wonderful mix of proofs and history. The proofs are interesting (and showed me how rusty I am on some of this), Continue reading Review – Journey through Genius
When you need to break up a big feature, you often have many choices about how to do so. Continue reading Slicing Functionality: Alternate Paths
Lessons for Fit. Continue reading Extreme Test Makeover – Agile ’06
Free Play: Improvisation in Life and Art, Stephen Nachmanovich. Tarcher/Putnam, 1990. When everything happens in “real time”, we have improvisation, whether it’s music or drama (or software!). Nachmanovitch explores the interplay of freedom and rules, of work and play, of Continue reading Review – Free Play
Sudoku is a fairly well-known type of puzzle. Solving it turns out to be easier than I expected, but a somewhat odd example of test-driven development. Continue reading Sudoku Solver