Subjunctive Programming
Programming in the world of “What If?” Continue reading Subjunctive Programming
Exploring Extreme Programming
Programming in the world of “What If?” Continue reading Subjunctive Programming
Reinventing the Wheel, Jessica Helfand. Princeton Architectural Press, 2002. This is a picture book of volvelles, wheel calculators. You typically set a pointer to a particular value, and windows or the edge of the wheel reveal an answer. If you Continue reading Review – Reinventing the Wheel
Origami, Hideaki Sakata. GRAPH-SHA LTD., 1984. This is a beginner’s origami book, but it’s the best beginner’s book I’ve seen. It shows six or seven bases, from which about 40 objects are created. Because the book uses color pictures instead Continue reading Review – Origami
This is a gallery of team rooms, and the Big Visible Charts/Information Radiators they use. Please send email to William.Wake@acm.org and have yours included! Jump to the oldest photos at the bottom of the page. 18. Team room picture, from Continue reading A Gallery of Team Rooms and Charts
Digital Game-Based Learning, Marc Prensky, McGraw-Hill, 2001. Prensky argues that the new generation of learners has a new way of learning from exposure to MTV and video games, but teaching hasn’t kept up. He describes aspects of games and how Continue reading Review – Digital Game-Based Learning